【獎項 Prizes】 優選 Distinction
【國家或地區 Country/Region】 Taiwan 台灣
【公司/團隊 Company/Group】 國立臺灣科技大學 National Taiwan University of Science and Technology (NTUST)
【設計師姓名 Designer】 賴謙忱 Chien-Chen Lai、許芳萍 Fang-Ping Hsu、李鍇朮 Kai-Chu Li
【作品介紹 Description】
全世界至少有一千兩百萬兒童患有弱視,弱視是大腦視覺區發育不良的問題,在八歲之前為弱視治療的黃金時間,對於改善弱視的訓練療程,會依照兒童弱視的種類來選擇,例如:貼眼治療、CAM視覺刺激儀、翻轉鏡、專注目力訓練法,這些訓練療程主要解決斜視性弱視與屈光性弱視,也是目前兒童弱視種類中最常見的療程。
現有的弱視療程對於兒童來說不夠友善,容易產生危險、外出不便等問題、且訓練流程對於兒童來說不具吸引力,因此我們希望創造一款兒童友善的弱視訓練器。
E-YES是以探索與訓練來達到兒童弱視改善的遊戲型輔具,透過模塊化的組合創造各式具訓練價值的遊戲,讓弱視兒童進行視覺變焦、專注目力的眼部肌力訓練,及色彩的辨色訓練。E-YES以望遠鏡的型態讓孩童可容易學習使用,透過兩側鏡頭組合各式AR情境透明片,讓兒童在遊玩E-YES時能發揮想像力並進行環境探索,使睫狀肌在望遠與看近之間切換時達到水晶體的訓練;且能配合視力檢測模塊,將E-YES作為視力檢測器使用,家長可以透過指引牆面的視力檢測板,讓兒童旋轉模塊進行視力檢測,透過定期檢測可追蹤兒童的視力變化,提早發現問題並就醫治療。
At least 12 million children suffer from amblyopia worldwide. Amblyopia is a problem caused by poorly developed visual areas of the brain, and the prime time for amblyopia treatment is before the age of eight. Training treatments to improve vision are selected according to the type of amblyopia in the child, such as eye patching, CAM vision stimulator, flip mirror, and dedicated eye exercise, but the existing amblyopia treatments are not child-friendly, prone to hazards, inconveniences, and the training process is unattractive for children, so we wanted to create a child-friendly amblyopia trainer.
E-YES is a game-based aid to correct children's amblyopia through exploration and training. Various modular combinations encourage amblyopic children to perform visual zoom, dedicated eye muscle exercise, and color discrimination. The lens on both sides of the telescope work with AR transparencies for children to imagine and explore. The lens in the eye and the ciliary muscle is exercised when the eye switches between near and far objects, E-YES is also a vision detector. Regular testing tracks changes in children's vision and detects problems for early treatment.